His pseudo wavedash however, allows players to become even harder to punish compared to the rest of his options. Tails players often take advantage of his air game, command grab, disruption tools, and his advanced techniques, which can often be used as mix ups during gameplay. Mastering Tails requires a high learning curve in order to effectively use him. However, he can cancel it with a jump or perform a pseudo wavedash that significantly increases his mobility, giving him more options to mix things up with. He also can't turn around at any point of the move and it can only hit once instead of multiple times. Unlike Sonic, Tails' Spin Dash doesn't require mashing to charge, instead it automatically charges as long as the special move button is held. Spin Dash allows him to not only move across the stage but also deal damage upon contact. Airlift is a command grab that can be useful in combos and as horizontal recovery that can instantly snap to the ledge. Remote Robot always walks back and forth across the stage no matter the circumstances and explodes upon contact, giving him another disruption tool. It can also be useful at disrupting and edgeguarding opponents despite its moderately slow speed. Energy Ball is a projectile with a decently long range that can be used to follow up with other attacks. Lastly, Up aerial is Tails' least effective aerial but it has KO potential near the upper blast line and can also be used for combos. It also pushes him forward, which can help him with horizontal recovery. Back aerial's clean hitbox is strong, making it one of his few reliable KO options. Down aerial is a meteor smash that is effective at continuing or finishing combos and KO opponents. Forward aerial is useful for starting combos but in most cases, it can combo into itself thanks to its lack of startup and ending lag. Neutral aerial is a great combo move because of its minimal lag and launching angle. Lastly, Down throw is his least reliable throw but it can still start combos at low percents and also has KO potential, although it KOs at extremely high percents if used near the top blast line. It also has KO potential because of its high base knockback, especially when used near the edge. Back throw is a semi-spike that can start tech-chase situations and edgeguard attempts. Up throw and forward throw are reliable combo starters that gives Tails the ability to do damaging combos beginning at 0%. His grab game is somewhat average and his pummel is slightly slow, but he can still rack up a decent amount of damage before throwing an opponent. Tails' neutral attack, tilts, and throws deals decent damage and has minimal lag, making them hard to punish. However, Tails is highly susceptible to edgeguarding and gimping because of his five midair jumps and him lacking a traditional recovery move. Additionally, he can effectively mix up his options with his pseudo wavedash, which can cover all of Final Destination. Despite his below-average gravity and slow air acceleration, Tails can rack up damage during combos in a short amount of time. Tails is a middleweight who has average mobility, dashing, and air speed, with above-average walking and falling speed as well. See also: Tails (Super Smash Flash 2)/Hard data It may require an expansion going further on missing details. The information is not outdated nor incomplete, although it can be rewritten for a more formal explanation and better clarity.
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This section requires to be rewritten or expanded. Normally, he places low to mid in tournaments that his players participate in. He appears to have a low playerbase but decent representation in online tournaments, with experienced players making great use of his advanced techniques. Tails is currently ranked 46th out of 47 on the tier list, a huge fall of his 8th position on the previous Tier List, placing him in the D tier. His moveset mostly comes from Sonic the Fighters, Sonic Battle, and Tails Adventure. His voice clips are taken directly from Sonic the Hedgehog (2006) and Sonic Generations. Tails' sprites are custom-made and based on his appearance in modern games such as Sonic Colors, Sonic Generations, and Sonic Lost World. Tails is a newcomer starter character in Super Smash Flash 2, accompanying Sonic as representatives of the Sonic franchise. For general information about the character, see Miles "Tails" Prower.
![super smash flash 2 beta chibi robo moveset super smash flash 2 beta chibi robo moveset](https://i.ytimg.com/vi/E-SKIUE290k/maxresdefault.jpg)
This article is about Tails's appearance in Super Smash Flash 2.